Module: wine Branch: master Commit: 5f723bc44a768af5f9ca5f2d4e4f8ea1575e87a4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f723bc44a768af5f9ca5f2d4e...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu May 28 17:11:30 2009 +0200
wined3d: Allocate the proper size for the lconst map.
---
dlls/wined3d/arb_program_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 5d37440..8b9e185 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -352,7 +352,7 @@ static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This)
if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) return NULL;
- ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.temporary); + ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float); if(!ret) { ERR("Out of memory\n"); return NULL;