Module: wine Branch: oldstable Commit: cdd2d5716eb158ef129d00ea020ba3ce7aaac20f URL: https://gitlab.winehq.org/wine/wine/-/commit/cdd2d5716eb158ef129d00ea020ba3c...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon May 23 17:37:43 2022 -0500
wined3d: Correctly handle 3D textures in wined3d_view_{load, invalidate}_location().
The sub-resource index should not be offset by the layer index, which represents a depth offset.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53027 Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit 7c529506af6c8ad1b8a2d869eb78930469ded85f) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/wined3d/view.c | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index efa98ea13eb..75f97bb0306 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -317,7 +317,7 @@ static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_cont static void wined3d_view_invalidate_location(struct wined3d_resource *resource, const struct wined3d_view_desc *desc, DWORD location) { - unsigned int i, sub_resource_idx, layer_count; + unsigned int i, sub_resource_idx; struct wined3d_texture *texture;
if (resource->type == WINED3D_RTYPE_BUFFER) @@ -327,17 +327,21 @@ static void wined3d_view_invalidate_location(struct wined3d_resource *resource, }
texture = texture_from_resource(resource); + if (resource->type == WINED3D_RTYPE_TEXTURE_3D) + { + wined3d_texture_invalidate_location(texture, desc->u.texture.level_idx, location); + return; + }
sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx; - layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1; - for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) + for (i = 0; i < desc->u.texture.layer_count; ++i, sub_resource_idx += texture->level_count) wined3d_texture_invalidate_location(texture, sub_resource_idx, location); }
static void wined3d_view_load_location(struct wined3d_resource *resource, const struct wined3d_view_desc *desc, struct wined3d_context *context, DWORD location) { - unsigned int i, sub_resource_idx, layer_count; + unsigned int i, sub_resource_idx; struct wined3d_texture *texture;
if (resource->type == WINED3D_RTYPE_BUFFER) @@ -347,9 +351,14 @@ static void wined3d_view_load_location(struct wined3d_resource *resource, }
texture = texture_from_resource(resource); + if (resource->type == WINED3D_RTYPE_TEXTURE_3D) + { + wined3d_texture_load_location(texture, desc->u.texture.level_idx, context, location); + return; + } + sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx; - layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1; - for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) + for (i = 0; i < desc->u.texture.layer_count; ++i, sub_resource_idx += texture->level_count) wined3d_texture_load_location(texture, sub_resource_idx, context, location); }