Module: wine Branch: master Commit: 64e02271c133c67456886c7f1775be8bae4aa724 URL: http://source.winehq.org/git/wine.git/?a=commit;h=64e02271c133c67456886c7f17...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Oct 19 01:42:01 2015 +0200
d3d11/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 5d423a1..4a9d12d 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1282,6 +1282,10 @@ static void test_create_shader_resource_view(void) ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D10ShaderResourceView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); + hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D10ShaderResourceView1.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D11ShaderResourceView_Release(srview); ID3D11Buffer_Release(buffer); @@ -1308,6 +1312,10 @@ static void test_create_shader_resource_view(void) ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D10ShaderResourceView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); + hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D10ShaderResourceView1.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D11ShaderResourceView_GetDesc(srview, &srv_desc); ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);