Module: wine Branch: master Commit: 1205c33c90ed493fd26fc4bc102d55b8df28d9b3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1205c33c90ed493fd26fc4bc10...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 30 11:24:54 2009 +0200
wined3d: Use the output slot when we have one.
---
dlls/wined3d/device.c | 14 +++++++++++++- 1 files changed, 13 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 84f216a..5d3f400 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -250,7 +250,19 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
if (use_vshader) { - stride_used = vshader_get_input(This->stateBlock->vertexShader, element->usage, element->usage_idx, &idx); + if (element->output_slot == ~0U) + { + /* TODO: Assuming vertexdeclarations are usually used with the + * same or a similar shader, it might be worth it to store the + * last used output slot and try that one first. */ + stride_used = vshader_get_input(This->stateBlock->vertexShader, + element->usage, element->usage_idx, &idx); + } + else + { + idx = element->output_slot; + stride_used = TRUE; + } } else {