Module: vkd3d Branch: master Commit: 9007df1067685bc03c07a04715ea510d5aa6ed6e URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=9007df1067685bc03c07a047...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 22 13:20:09 2021 +0100
vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
Avoiding some duplicate input declarations.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 64d4e8a..0e75b0a 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9023,10 +9023,15 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_inputs(struct vkd3d_dxbc_compil
symbol.key.reg.idx = register_idx; if ((entry = rb_get(&compiler->symbol_table, &symbol))) + { + struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); + s->info.reg.dcl_mask |= signature->elements[i].mask; continue; + }
vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); + symbol.info.reg.dcl_mask = signature->elements[i].mask; symbol.info.reg.is_aggregate = true; vkd3d_dxbc_compiler_put_symbol(compiler, &symbol); }