Module: wine Branch: master Commit: b09078b0169be4f4cb8ac8eb2f7cde34d2e1844f URL: http://source.winehq.org/git/wine.git/?a=commit;h=b09078b0169be4f4cb8ac8eb2f...
Author: Michael Stefaniuc mstefani@redhat.de Date: Tue Jul 5 12:05:01 2011 +0200
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
---
dlls/d3d9/d3d9_private.h | 5 ++--- dlls/d3d9/device.c | 2 +- dlls/d3d9/shader.c | 21 +++++++++++++-------- 3 files changed, 16 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index db783d8..db059bf 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -428,9 +428,8 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DPixelShader9Impl { - /* IUnknown fields */ - const IDirect3DPixelShader9Vtbl *lpVtbl; - LONG ref; + IDirect3DPixelShader9 IDirect3DPixelShader9_iface; + LONG ref; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parentDevice; } IDirect3DPixelShader9Impl; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 2f7a38f..ed5abd4 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2598,7 +2598,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex }
TRACE("Created pixel shader %p.\n", object); - *shader = (IDirect3DPixelShader9 *)object; + *shader = &object->IDirect3DPixelShader9_iface;
return D3D_OK; } diff --git a/dlls/d3d9/shader.c b/dlls/d3d9/shader.c index 66f1c07..31ccfaa 100644 --- a/dlls/d3d9/shader.c +++ b/dlls/d3d9/shader.c @@ -153,7 +153,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
static inline IDirect3DPixelShader9Impl *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) { - return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, lpVtbl); + return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, IDirect3DPixelShader9_iface); }
static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object) @@ -176,7 +176,7 @@ static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *ifa
static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) { - IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface; + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); ULONG refcount = InterlockedIncrement(&shader->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount); @@ -194,7 +194,7 @@ static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) { - IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface; + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); ULONG refcount = InterlockedDecrement(&shader->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount); @@ -214,11 +214,14 @@ static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) return refcount; }
-static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device) +static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, + IDirect3DDevice9 **device) { + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); + TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice9 *)((IDirect3DPixelShader9Impl *)iface)->parentDevice; + *device = (IDirect3DDevice9 *)shader->parentDevice; IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device); @@ -226,14 +229,16 @@ static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, I return D3D_OK; }
-static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size) +static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, + UINT *data_size) { + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); HRESULT hr;
TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
wined3d_mutex_lock(); - hr = wined3d_shader_get_byte_code(((IDirect3DPixelShader9Impl *)iface)->wined3d_shader, data, data_size); + hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); wined3d_mutex_unlock();
return hr; @@ -265,7 +270,7 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl HRESULT hr;
shader->ref = 1; - shader->lpVtbl = &d3d9_pixelshader_vtbl; + shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
wined3d_mutex_lock(); hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,