Module: vkd3d Branch: master Commit: 07ffccd1869ed3f892327315c60f0f9da5112a21 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=07ffccd1869ed3f892327315...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Aug 1 15:34:41 2018 +0200
libs/vkd3d-shader: Fix vkd3d_find_signature_element_for_reg().
The exact match of write masks between a shader signature and dcl_input/dcl_output instructions isn't required.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 26052f2..0549fb9 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3016,7 +3016,7 @@ static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx) { if (signature->elements[signature_idx].register_index == reg_idx - && (signature->elements[signature_idx].mask & 0xff) == write_mask) + && (signature->elements[signature_idx].mask & write_mask) == write_mask) { if (signature_element_index) *signature_element_index = signature_idx;