Module: wine Branch: master Commit: 28276e8fb180d55dc6d941010bc2549a61031d6a URL: http://source.winehq.org/git/wine.git/?a=commit;h=28276e8fb180d55dc6d941010b...
Author: David Adam David.Adam@math.cnrs.fr Date: Sun Oct 14 19:28:03 2007 +0200
d3dx8: Implement D3DXVec2Minimize with a test.
---
dlls/d3dx8/tests/math.c | 11 +++++++++++ include/d3dx8math.h | 1 + include/d3dx8math.inl | 8 ++++++++ 3 files changed, 20 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 85a1cb7..37d8cdb 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -87,6 +87,17 @@ static void D3X8Vector2Test(void) got = D3DXVec2LengthSq(NULL); ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
+/*_______________D3DXVec2Minimize__________________________*/ + expectedvec.x = -7.0f; expectedvec.y = 4.0f; + /*vecgot.x=0.0f; vecgot.y=0.0f;*/ + D3DXVec2Minimize(&gotvec,&u,&v); + expect_vec(expectedvec,gotvec); + /* Tests the case NULL */ + funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + funcpointer = D3DXVec2Minimize(NULL,NULL,NULL); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + /*_______________D3DXVec2Subtract__________________________*/ expectedvec.x = 10.0f; expectedvec.y = -5.0f; D3DXVec2Subtract(&gotvec,&u,&v); diff --git a/include/d3dx8math.h b/include/d3dx8math.h index e1c25a1..d71c015 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -63,6 +63,7 @@ FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2); FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2); FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv); FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv); +D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2); D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
#endif /* __D3DX8MATH_H__ */ diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl index bafee45..0c39d91 100644 --- a/include/d3dx8math.inl +++ b/include/d3dx8math.inl @@ -51,6 +51,14 @@ extern inline FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv) return( (pv->x) * (pv->x) + (pv->y) * (pv->y) ); }
+extern inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2) +{ + if ( !pout || !pv1 || !pv2) return NULL; + pout->x = min(pv1->x , pv2->x); + pout->y = min(pv1->y , pv2->y); + return pout; +} + extern inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2) { if ( !pout || !pv1 || !pv2) return NULL;