Module: wine Branch: master Commit: 6aead911fbb8aa7a34129c5fa7403f4962a943c8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6aead911fbb8aa7a34129c5fa7...
Author: Hernan Rajchert hrajchert@gmail.com Date: Fri Aug 10 11:01:12 2007 -0300
wined3d: Fixed error message when glDrawElement fails.
---
dlls/wined3d/drawprim.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c35ce69..e6766a2 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -244,13 +244,14 @@ static void drawStridedFast(IWineD3DDevice *iface,UINT numberOfVertices, GLenum #if 1 glDrawElements(glPrimitiveType, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); + checkGLcall("glDrawElements"); #else /* using drawRangeElements may be faster */
glDrawRangeElements(glPrimitiveType, minIndex, minIndex + numberOfVertices - 1, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); -#endif checkGLcall("glDrawRangeElements"); +#endif
} else {