Module: wine Branch: master Commit: 6fa9fa15dadcbf53fd0afa72c504a050d8ecd99a URL: http://source.winehq.org/git/wine.git/?a=commit;h=6fa9fa15dadcbf53fd0afa72c5...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 11 09:42:16 2009 +0200
wined3d: Make the "temporary" shader_reg_maps member a bitmap.
---
dlls/wined3d/arb_program_shader.c | 26 +++++++++++++------------- dlls/wined3d/baseshader.c | 2 +- dlls/wined3d/glsl_shader.c | 6 +++--- dlls/wined3d/wined3d_private.h | 2 +- 4 files changed, 18 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 08ca52f..ed3ab72 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -659,9 +659,9 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s } }
- for(i = 0; i < This->baseShader.limits.temporary; i++) { - if (reg_maps->temporary[i]) - shader_addline(buffer, "TEMP R%u;\n", i); + for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i) + { + if (map & 1) shader_addline(buffer, "TEMP R%u;\n", i); }
for (i = 0; i < This->baseShader.limits.address; i++) { @@ -3215,21 +3215,21 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct BOOL dcl_tmp = args->super.srgb_correction, dcl_td = FALSE; BOOL want_nv_prog = FALSE; struct arb_pshader_private *shader_priv = This->backend_priv; + DWORD map;
char srgbtmp[4][4]; unsigned int i, found = 0;
- for(i = 0; i < This->baseShader.limits.temporary; i++) { - - /* Don't overwrite the color source */ - if(This->color0_mov && i == This->color0_reg) continue; - else if(reg_maps->shader_version.major < 2 && i == 0) continue; + for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i) + { + if (!(map & 1) + || (This->color0_mov && i == This->color0_reg) + || (reg_maps->shader_version.major < 2 && i == 0)) + continue;
- if(reg_maps->temporary[i]) { - sprintf(srgbtmp[found], "R%u", i); - found++; - if(found == 4) break; - } + sprintf(srgbtmp[found], "R%u", i); + ++found; + if (found == 4) break; }
switch(found) { diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 1669c7c..12c5fba 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -262,7 +262,7 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh break;
case WINED3DSPR_TEMP: - reg_maps->temporary[reg->idx] = 1; + reg_maps->temporary |= 1 << reg->idx; break;
case WINED3DSPR_INPUT: diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3fd92fd..33b723a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1038,9 +1038,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont }
/* Declare temporary variables */ - for(i = 0; i < This->baseShader.limits.temporary; i++) { - if (reg_maps->temporary[i]) - shader_addline(buffer, "vec4 R%u;\n", i); + for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i) + { + if (map & 1) shader_addline(buffer, "vec4 R%u;\n", i); }
/* Declare attributes */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f95adcb..ca79262 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -629,7 +629,7 @@ typedef struct shader_reg_maps { struct wined3d_shader_version shader_version; BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ - char temporary[MAX_REG_TEMP]; /* pixel, vertex */ + DWORD temporary; /* MAX_REG_TEMP, 32 */ char address[MAX_REG_ADDR]; /* vertex */ char labels[MAX_LABELS]; /* pixel, vertex */ DWORD *constf; /* pixel, vertex */