Module: wine Branch: master Commit: 0064976d543b0e2b7f5f2ab7edc891f81fd8221c URL: http://source.winehq.org/git/wine.git/?a=commit;h=0064976d543b0e2b7f5f2ab7ed...
Author: Andrew Talbot andrew.talbot@talbotville.com Date: Fri Jul 11 21:58:34 2008 +0100
wined3d: Remove unneeded address-of operators from array names.
---
dlls/wined3d/baseshader.c | 6 +++--- dlls/wined3d/directx.c | 2 +- dlls/wined3d/stateblock.c | 8 ++++---- dlls/wined3d/surface_base.c | 2 +- 4 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 57fbf62..3fcbc88 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -289,7 +289,7 @@ HRESULT shader_get_registers_used( local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); if (!lconst) return E_OUTOFMEMORY; lconst->idx = *pToken & WINED3DSP_REGNUM_MASK; - memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD)); + memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
/* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */ if(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && pshader) { @@ -312,7 +312,7 @@ HRESULT shader_get_registers_used( local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); if (!lconst) return E_OUTOFMEMORY; lconst->idx = *pToken & WINED3DSP_REGNUM_MASK; - memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD)); + memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD)); list_add_head(&This->baseShader.constantsI, &lconst->entry); pToken += curOpcode->num_params;
@@ -321,7 +321,7 @@ HRESULT shader_get_registers_used( local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); if (!lconst) return E_OUTOFMEMORY; lconst->idx = *pToken & WINED3DSP_REGNUM_MASK; - memcpy(&lconst->value, pToken + 1, 1 * sizeof(DWORD)); + memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD)); list_add_head(&This->baseShader.constantsB, &lconst->entry); pToken += curOpcode->num_params;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 4b38291..062663a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -697,7 +697,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) { * Initialize openGL extension related variables * with Default values */ - memset(&gl_info->supported, 0, sizeof(gl_info->supported)); + memset(gl_info->supported, 0, sizeof(gl_info->supported)); gl_info->max_buffers = 1; gl_info->max_textures = 1; gl_info->max_texture_stages = 1; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index a7b20ee..e8ff6c1 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1046,10 +1046,10 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat This->blockType = WINED3DSBT_INIT;
/* Set some of the defaults for lights, transforms etc */ - memcpy(&This->transforms[WINED3DTS_PROJECTION], &identity, sizeof(identity)); - memcpy(&This->transforms[WINED3DTS_VIEW], &identity, sizeof(identity)); + memcpy(&This->transforms[WINED3DTS_PROJECTION], identity, sizeof(identity)); + memcpy(&This->transforms[WINED3DTS_VIEW], identity, sizeof(identity)); for (i = 0; i < 256; ++i) { - memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], &identity, sizeof(identity)); + memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], identity, sizeof(identity)); }
TRACE("Render states\n"); @@ -1193,7 +1193,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat /* Texture Stage States - Put directly into state block, we will call function below */ for (i = 0; i < MAX_TEXTURES; i++) { TRACE("Setting up default texture states for texture Stage %d\n", i); - memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], &identity, sizeof(identity)); + memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], identity, sizeof(identity)); This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE; This->textureState[i][WINED3DTSS_COLORARG1 ] = WINED3DTA_TEXTURE; This->textureState[i][WINED3DTSS_COLORARG2 ] = WINED3DTA_CURRENT; diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c index 183cd2b..57809e1 100644 --- a/dlls/wined3d/surface_base.c +++ b/dlls/wined3d/surface_base.c @@ -544,7 +544,7 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) { b_info->bmiHeader.biClrImportant = 0;
/* Get the bit masks */ - masks = (DWORD *) &(b_info->bmiColors); + masks = (DWORD *)b_info->bmiColors; switch (This->resource.format) { case WINED3DFMT_R8G8B8: usage = DIB_RGB_COLORS;