Module: vkd3d Branch: master Commit: 8fa196cf51f29fc205369ecbe2189d53802938fd URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8fa196cf51f29fc205369ecb...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Apr 6 10:53:30 2022 +0200
vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_sm4.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 1d745f6d..400c3a62 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -290,6 +290,8 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type) { case HLSL_TYPE_BOOL: return D3D_SVT_BOOL; + case HLSL_TYPE_DOUBLE: + return D3D_SVT_DOUBLE; case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF: return D3D_SVT_FLOAT;