Module: wine Branch: master Commit: 7c03f2c21bcb8d6c70c15222ac5cd02931f13ac6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7c03f2c21bcb8d6c70c15222ac...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 3 09:03:46 2009 +0100
d3d10: Store the shader's input signature.
---
dlls/d3d10/d3d10_private.h | 7 +++ dlls/d3d10/effect.c | 99 +++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 105 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 956d5ae..01fa69c 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -42,6 +42,13 @@ struct d3d10_effect_variable { enum d3d10_effect_variable_type type; DWORD idx_offset; + void *data; +}; + +struct d3d10_effect_shader_variable +{ + char *input_signature; + UINT input_signature_size; };
/* ID3D10EffectPass */ diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index ebfa1da..cc02d1d 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -29,6 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10); ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0') +#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; @@ -52,6 +53,18 @@ static inline void skip_dword_unknown(const char **ptr, unsigned int count) } }
+static inline void write_dword(char **ptr, DWORD d) +{ + memcpy(*ptr, &d, sizeof(d)); + *ptr += sizeof(d); +} + +static inline void write_dword_unknown(char **ptr, DWORD d) +{ + FIXME("Writing unknown DWORD 0x%08x\n", d); + write_dword(ptr, d); +} + static inline void read_tag(const char **ptr, DWORD *t, char t_str[5]) { read_dword(ptr, t); @@ -179,6 +192,8 @@ static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, cons
static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { + struct d3d10_effect_variable *v = ctx; + struct d3d10_effect_shader_variable *s = v->data; char tag_str[5];
memcpy(tag_str, &tag, 4); @@ -189,6 +204,49 @@ static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag
switch(tag) { + case TAG_ISGN: + { + /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ + UINT size = 44 + data_size; + char *ptr; + + s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); + if (!s->input_signature) + { + ERR("Failed to allocate input signature data\n"); + return E_OUTOFMEMORY; + } + s->input_signature_size = size; + + ptr = s->input_signature; + + write_dword(&ptr, TAG_DXBC); + + /* signature(?) */ + write_dword_unknown(&ptr, 0); + write_dword_unknown(&ptr, 0); + write_dword_unknown(&ptr, 0); + write_dword_unknown(&ptr, 0); + + /* seems to be always 1 */ + write_dword_unknown(&ptr, 1); + + /* DXBC size */ + write_dword(&ptr, size); + + /* chunk count */ + write_dword(&ptr, 1); + + /* chunk index */ + write_dword(&ptr, (ptr - s->input_signature) + 4); + + /* chunk */ + write_dword(&ptr, TAG_ISGN); + write_dword(&ptr, data_size); + memcpy(ptr, data, data_size); + break; + } + default: FIXME("Unhandled chunk %s\n", tag_str); break; @@ -202,6 +260,13 @@ static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data) const char *ptr = data; DWORD dxbc_size;
+ v->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable)); + if (!v->data) + { + ERR("Failed to allocate shader variable memory\n"); + return E_OUTOFMEMORY; + } + read_dword(&ptr, &dxbc_size); TRACE("dxbc size: %#x\n", dxbc_size);
@@ -424,14 +489,46 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d return parse_dxbc(data, data_size, fx10_chunk_handler, This); }
+static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) +{ + TRACE("variable %p\n", v); + + if (!v->data) return; + + switch(v->type) + { + case D3D10_EVT_VERTEXSHADER: + case D3D10_EVT_PIXELSHADER: + case D3D10_EVT_GEOMETRYSHADER: + HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature); + break; + + default: + break; + } + HeapFree(GetProcessHeap(), 0, v->data); +} + static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) { + TRACE("pass %p\n", p); + HeapFree(GetProcessHeap(), 0, p->name); - HeapFree(GetProcessHeap(), 0, p->variables); + if (p->variables) + { + unsigned int i; + for (i = 0; i < p->variable_count; ++i) + { + d3d10_effect_variable_destroy(&p->variables[i]); + } + HeapFree(GetProcessHeap(), 0, p->variables); + } }
static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) { + TRACE("technique %p\n", t); + HeapFree(GetProcessHeap(), 0, t->name); if (t->passes) {