Module: wine Branch: master Commit: e0d30e8e03d3531ce78b41f08043cf372477c284 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e0d30e8e03d3531ce78b41f080...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Nov 14 17:31:16 2016 +0100
wined3d: Extend wined3d_texture_upload_data() to support partial uploads.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 2 +- dlls/wined3d/texture.c | 49 ++++++++++++++++++++++++++++-------------- dlls/wined3d/wined3d_private.h | 8 +++---- 3 files changed, 38 insertions(+), 21 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d7349fcf..e2ae908 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3602,7 +3602,7 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device,
data.buffer_object = 0; data.addr = src.data; - wined3d_texture_upload_data(dst_texture, i, context, &data, src.row_pitch, src.slice_pitch); + wined3d_texture_upload_data(dst_texture, i, context, NULL, &data, src.row_pitch, src.slice_pitch); wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB);
if (FAILED(hr = wined3d_resource_unmap(&src_texture->resource, src_level + i))) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index c82016e5..59468f5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1436,24 +1436,37 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture, }
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) + const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) { texture->texture_ops->texture_upload_data(texture, sub_resource_idx, - context, data, row_pitch, slice_pitch); + context, box, data, row_pitch, slice_pitch); }
static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) + const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) { - static const POINT dst_point = {0, 0}; unsigned int texture_level; + POINT dst_point; RECT src_rect;
- texture_level = sub_resource_idx % texture->level_count; - SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(texture, texture_level), - wined3d_texture_get_level_height(texture, texture_level)); + src_rect.left = 0; + src_rect.top = 0; + if (box) + { + dst_point.x = box->left; + dst_point.y = box->top; + src_rect.right = box->right - box->left; + src_rect.bottom = box->bottom - box->top; + } + else + { + dst_point.x = dst_point.y = 0; + texture_level = sub_resource_idx % texture->level_count; + src_rect.right = wined3d_texture_get_level_width(texture, texture_level); + src_rect.bottom = wined3d_texture_get_level_height(texture, texture_level); + }
wined3d_surface_upload_data(texture->sub_resources[sub_resource_idx].u.surface, context->gl_info, texture->resource.format, &src_rect, row_pitch, &dst_point, FALSE, data); @@ -2093,8 +2106,8 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3 * correct texture. */ /* Context activation is done by the caller. */ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) + const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) { const struct wined3d_format *format = texture->resource.format; unsigned int level = sub_resource_idx % texture->level_count; @@ -2104,8 +2117,12 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int const void *mem = data->addr; void *converted_mem = NULL;
- TRACE("texture %p, sub_resource_idx %u, context %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n", - texture, sub_resource_idx, context, data->buffer_object, data->addr, row_pitch, slice_pitch); + TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n", + texture, sub_resource_idx, context, debug_box(box), + data->buffer_object, data->addr, row_pitch, slice_pitch); + + if (box) + FIXME("Partial upload not supported yet.\n");
width = wined3d_texture_get_level_width(texture, level); height = wined3d_texture_get_level_height(texture, level); @@ -2208,7 +2225,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in texture3d_download_data(texture, sub_resource_idx, context, &data); wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb); texture3d_upload_data(texture, sub_resource_idx, context, - wined3d_const_bo_address(&data), row_pitch, slice_pitch); + NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch);
HeapFree(GetProcessHeap(), 0, data.addr); } @@ -2261,7 +2278,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - texture3d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch); + texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -2269,7 +2286,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - texture3d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch); + texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); } else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 449ca3c..a363103 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2649,8 +2649,8 @@ struct gl_texture struct wined3d_texture_ops { void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch); + const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch); BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location); void (*texture_prepare_texture)(struct wined3d_texture *texture, @@ -2807,8 +2807,8 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture, void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data, const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN; void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN; + const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN; void wined3d_texture_validate_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;