Module: wine Branch: master Commit: 12f16f2127ffce9a05eedf008c3aa3732751a7e3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=12f16f2127ffce9a05eedf008c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Nov 22 10:45:00 2013 +0100
wined3d: Reimplement wined3d_ftoa().
The current implementation is not precise enough when the FPU is in REAL4 mode, which also happens to be the mode d3d9 sets by default. Doing the same thing with integer math is a huge pain, so just replace the decimal separator instead.
---
dlls/wined3d/utils.c | 47 +++++++---------------------------------------- 1 files changed, 7 insertions(+), 40 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index f6d3a44..c37b677 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3806,51 +3806,18 @@ const char *wined3d_debug_location(DWORD location) return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0"; }
-/* This should be equivalent to using the %.8e format specifier, but always - * using '.' as decimal separator. This doesn't handle +/-INF or NAN, since - * the GLSL and ARB parsers wouldn't be able to handle those anyway. */ +/* Print a floating point value with the %.8e format specifier, always using + * '.' as decimal separator. */ void wined3d_ftoa(float value, char *s) { - int x, frac, exponent; - const char *sign = ""; - double d; + int idx = 1;
- d = value; if (copysignf(1.0f, value) < 0.0f) - { - d = -d; - sign = "-"; - } - - if (d == 0.0f) - { - x = 0; - frac = 0; - exponent = 0; - } - else - { - double t, diff; - - exponent = floorf(log10f(d)); - d /= pow(10.0, exponent); - - x = d; - t = (d - x) * 100000000; - frac = t; - diff = t - frac; - - if ((diff > 0.5) || (diff == 0.5 && (frac & 1))) - { - if (++frac >= 100000000) - { - frac = 0; - ++x; - } - } - } + ++idx;
- sprintf(s, "%s%d.%08de%+03d", sign, x, frac, exponent); + sprintf(s, "%.8e", value); + if (isfinite(value)) + s[idx] = '.'; }
void wined3d_release_dc(HWND window, HDC dc)