Module: wine Branch: master Commit: 77face22d5365d94b9bfe614ed202692e1523593 URL: http://source.winehq.org/git/wine.git/?a=commit;h=77face22d5365d94b9bfe614ed...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Mar 18 19:18:40 2011 +0100
wined3d: Get rid of context_validate.
It should not be needed anymore, now the wined3d context is implicitly validated on GL context activation. The check itself wasn't reliable because of some threading issues and it also brought a small performance hit.
---
dlls/wined3d/context.c | 28 ++++++++-------------------- dlls/wined3d/device.c | 3 +++ 2 files changed, 11 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index c3a6a5f..7d029db 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -800,6 +800,9 @@ static BOOL context_set_pixel_format(const struct wined3d_gl_info *gl_info, HDC
static void context_update_window(struct wined3d_context *context) { + if (context->win_handle == context->swapchain->win_handle) + return; + TRACE("Updating context %p window from %p to %p.\n", context, context->win_handle, context->swapchain->win_handle);
@@ -842,22 +845,6 @@ err: }
/* Do not call while under the GL lock. */ -static void context_validate(struct wined3d_context *context) -{ - HWND wnd = WindowFromDC(context->hdc); - - if (wnd != context->win_handle) - { - WARN("DC %p belongs to window %p instead of %p.\n", - context->hdc, wnd, context->win_handle); - context->valid = 0; - } - - if (context->win_handle != context->swapchain->win_handle) - context_update_window(context); -} - -/* Do not call while under the GL lock. */ static void context_destroy_gl_resources(struct wined3d_context *context) { const struct wined3d_gl_info *gl_info = context->gl_info; @@ -871,8 +858,9 @@ static void context_destroy_gl_resources(struct wined3d_context *context) restore_ctx = pwglGetCurrentContext(); restore_dc = pwglGetCurrentDC();
- context_validate(context); - if (context->valid && restore_ctx != context->glCtx) pwglMakeCurrent(context->hdc, context->glCtx); + context_update_window(context); + if (context->valid && restore_ctx != context->glCtx) + context->valid = !!pwglMakeCurrent(context->hdc, context->glCtx); else restore_ctx = NULL;
ENTER_GL(); @@ -1900,7 +1888,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
if (current_context && current_context->current_rt == target) { - context_validate(current_context); + context_update_window(current_context); return current_context; }
@@ -1922,7 +1910,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur context = swapchain_get_context(This->swapchains[0]); }
- context_validate(context); + context_update_window(context);
return context; } diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1ef9c62..2d50caa 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2123,6 +2123,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
if(!This->d3d_initialized) return WINED3DERR_INVALIDCALL;
+ /* Force making the context current again, to verify it is still valid + * (workaround for broken drivers) */ + context_set_current(NULL); /* I don't think that the interface guarantees that the device is destroyed from the same thread * it was created. Thus make sure a context is active for the glDelete* calls */