Module: wine Branch: master Commit: 05f096e783d1f6fd553a496a6a5ca825150edf70 URL: https://source.winehq.org/git/wine.git/?a=commit;h=05f096e783d1f6fd553a496a6...
Author: Józef Kucia jkucia@codeweavers.com Date: Sun Mar 3 19:55:22 2019 +0100
wined3d: Store multisample draw location in struct wined3d_d3d_info.
We may want to introduce a separate structure for backend options if we have more of those.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/adapter_gl.c | 5 +++++ dlls/wined3d/resource.c | 8 +++----- dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 086d046..492d7f9 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -3738,6 +3738,11 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
d3d_info->draw_base_vertex_offset = !!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX];
+ if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) + d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB; + else + d3d_info->multisample_draw_location = WINED3D_LOCATION_RB_MULTISAMPLE; + TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
if (!d3d_info->shader_color_key) diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 90025e9..ba71df1 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -481,17 +481,15 @@ BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource)
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) { + const struct wined3d_d3d_info *d3d_info = &resource->device->adapter->d3d_info; + if (!wined3d_resource_is_offscreen(resource) || wined3d_settings.offscreen_rendering_mode != ORM_FBO) { resource->draw_binding = WINED3D_LOCATION_DRAWABLE; } else if (resource->multisample_type) { - const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info; - if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) - resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB; - else - resource->draw_binding = WINED3D_LOCATION_RB_MULTISAMPLE; + resource->draw_binding = d3d_info->multisample_draw_location; } else if (resource->gl_type == WINED3D_GL_RES_TYPE_RB) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 25a74dc..cc5902a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -207,6 +207,8 @@ struct wined3d_d3d_info unsigned int texture_npot_conditional : 1; unsigned int draw_base_vertex_offset : 1; enum wined3d_feature_level feature_level; + + DWORD multisample_draw_location; };
static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =