Henri Verbeet pushed to branch master at wine / vkd3d
Commits: a1de406d by Elizabeth Figura at 2024-12-02T17:08:43+01:00 vkd3d-shader/spirv: Handle SSA registers in spirv_compiler_get_register_info().
Instead of in spirv_compiler_emit_load_reg(). This allows arbitrary swizzles to work and reduces the amount of duplicated code.
- - - - - f86d1e72 by Elizabeth Figura at 2024-12-02T17:12:06+01:00 vkd3d-shader/ir: Allow controlling fog through parameters.
Fog requires several parameters to even implement the most basic of functionality correctly, so this commit is relatively large.
- - - - - fc98cb48 by Elizabeth Figura at 2024-12-02T17:12:13+01:00 vkd3d-shader/ir: Add a couple of traces for signature remapping.
- - - - - 1fbbc82f by Elizabeth Figura at 2024-12-02T17:12:16+01:00 vkd3d-shader/ir: Allow controlling the fog source through a parameter.
- - - - - d56601c8 by Elizabeth Figura at 2024-12-02T17:12:20+01:00 vkd3d-shader/ir: Implement exponential fog.
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10 changed files:
- include/vkd3d_shader.h - libs/vkd3d-shader/d3dbc.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/vkd3d_shader_private.h - tests/hlsl/fog.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d9.c - tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7d2819249b121c0c027116f650930...