Module: wine Branch: master Commit: 565cd2b84c0b5b483b6f1dfad7bb97b76d555e0b URL: http://source.winehq.org/git/wine.git/?a=commit;h=565cd2b84c0b5b483b6f1dfad7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Aug 10 18:44:45 2016 +0200
wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 2dbb7f3..4e75064 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1135,7 +1135,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT }
if (device->d3d_initialized) - texture->resource.resource_ops->resource_unload(&texture->resource); + wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
sub_resource = &texture->sub_resources[0]; surface = sub_resource->u.surface;