Module: vkd3d Branch: master Commit: 83c9c2bd7233bd301ecbf7d59eff4943cf2e84d6 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=83c9c2bd7233bd301ecbf7d5...
Author: Isabella Bosia ibosia@codeweavers.com Date: Thu Sep 17 00:00:54 2020 +0100
vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
Signed-off-by: Isabella Bosia ibosia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/trace.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c index bcdad28..c487eae 100644 --- a/libs/vkd3d-shader/trace.c +++ b/libs/vkd3d-shader/trace.c @@ -424,7 +424,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer, switch (domain) { case VKD3D_TESSELLATOR_DOMAIN_LINE: - shader_addline(buffer, "line"); + shader_addline(buffer, "isoline"); break; case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE: shader_addline(buffer, "triangle");