Module: wine Branch: refs/heads/master Commit: 5bb0eebc952edbda6bc41d840c19d129dbe289db URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=5bb0eebc952edbda6bc41d84...
Author: Ivan Gyurdiev ivg2@cornell.edu Date: Tue Jun 6 23:35:38 2006 -0400
d3d9: Test missing light recording.
When a light does not exist, and the app attempts to capture it in the stateblock, a disabled light with the default light parameters is written instead.
---
dlls/d3d9/tests/stateblock.c | 92 ++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 91 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c index 06cc74f..8744c5d 100644 --- a/dlls/d3d9/tests/stateblock.c +++ b/dlls/d3d9/tests/stateblock.c @@ -16,6 +16,7 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */
+#define COBJMACROS #include <d3d9.h> #include "wine/test.h"
@@ -53,7 +54,8 @@ static IDirect3DDevice9 *init_d3d9(void) present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, + D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
return device_ptr; @@ -89,6 +91,93 @@ static void test_begin_end_state_block(I "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); }
+static void test_missing_light_recording(IDirect3DDevice9 *device_ptr) +{ + + D3DLIGHT9 garbage_light = { 1, + { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, + { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, + 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }; + + D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL, + { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, + { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, + 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; + D3DLIGHT9 result_light; + BOOL result_light_enable; + + HRESULT hret = 0; + IDirect3DStateBlock9 *state_block_ptr = 0; + + /* Before we make any changes, GetLightEnable should fail, and GetLight should fail */ + hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable); + ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", + hret, D3DERR_INVALIDCALL); + if (hret != D3DERR_INVALIDCALL) goto cleanup; + + hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light); + ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", + hret, D3DERR_INVALIDCALL); + if (hret != D3DERR_INVALIDCALL) goto cleanup; + + /* Set states to record with garbage data (light, light_enable) */ + hret = IDirect3DDevice9_BeginStateBlock(device_ptr); + ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light); + ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE); + ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; + hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); + ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + /* Now capture light data */ + hret = IDirect3DStateBlock9_Capture(state_block_ptr); + ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + /* Now apply the resultant stateblock */ + hret = IDirect3DStateBlock9_Apply(state_block_ptr); + ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + /* Now try to fetch the light set by the stateblock. + * Light enable should have been set to 0, and a default light should have been + * created as a side effect of that */ + hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable); + ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + ok(result_light_enable == 0, "Light enabled status was %u, instead of 0", result_light_enable); + + hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light); + ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); + if (hret != D3D_OK) goto cleanup; + + ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)), + "Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, " + "{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n", + + result_light.Type, + result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a, + result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a, + result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a, + result_light.Position.x, result_light.Position.y, result_light.Position.z, + result_light.Direction.x, result_light.Direction.y, result_light.Direction.z, + result_light.Range, result_light.Falloff, + result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2, + result_light.Theta, result_light.Phi); + + cleanup: + if (state_block_ptr) IUnknown_Release( state_block_ptr ); +} + START_TEST(stateblock) { IDirect3DDevice9 *device_ptr; @@ -104,4 +193,5 @@ START_TEST(stateblock) if (!device_ptr) return;
test_begin_end_state_block(device_ptr); + test_missing_light_recording(device_ptr); }