Module: wine Branch: master Commit: 427f3e40dc087f0b7921491c30d549c4b0dbf6a5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=427f3e40dc087f0b7921491c30...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 27 19:02:25 2012 +0200
wined3d: Get rid of is_display_mode_supported().
If a display mode is unsupported, wined3d_set_adapter_display_mode() shouldn't have a problem figuring that out on its own.
---
dlls/wined3d/device.c | 42 +----------------------------------------- 1 files changed, 1 insertions(+), 41 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index dbd2359..92962df 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5017,36 +5017,6 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) device_invalidate_state(device, STATE_STREAMSRC); }
-static BOOL is_display_mode_supported(const struct wined3d_device *device, - const struct wined3d_swapchain_desc *swapchain_desc) -{ - struct wined3d_display_mode m; - UINT i, count; - HRESULT hr; - - /* All Windowed modes are supported, as is leaving the current mode */ - if (swapchain_desc->windowed) - return TRUE; - if (!swapchain_desc->backbuffer_width) - return TRUE; - if (!swapchain_desc->backbuffer_height) - return TRUE; - - count = wined3d_get_adapter_mode_count(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN); - for (i = 0; i < count; ++i) - { - memset(&m, 0, sizeof(m)); - hr = wined3d_enum_adapter_modes(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN, i, &m); - if (FAILED(hr)) - ERR("Failed to enumerate adapter mode.\n"); - if (m.width == swapchain_desc->backbuffer_width && m.height == swapchain_desc->backbuffer_height) - /* Mode found, it is supported. */ - return TRUE; - } - /* Mode not found -> not supported */ - return FALSE; -} - /* Do not call while under the GL lock. */ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain) { @@ -5211,16 +5181,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, } }
- if (!is_display_mode_supported(device, swapchain_desc)) - { - WARN("Rejecting reset() call because the requested display mode is not supported.\n"); - WARN("Requested mode: %ux%u.\n", - swapchain_desc->backbuffer_width, - swapchain_desc->backbuffer_height); - wined3d_swapchain_decref(swapchain); - return WINED3DERR_INVALIDCALL; - } - /* Is it necessary to recreate the gl context? Actually every setting can be changed * on an existing gl context, so there's no real need for recreation. * @@ -5380,7 +5340,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, { WARN("Failed to set display mode, hr %#x.\n", hr); wined3d_swapchain_decref(swapchain); - return hr; + return WINED3DERR_INVALIDCALL; }
if (!swapchain_desc->windowed)