Module: wine Branch: master Commit: 4b7beecbeb247cb81953da960f160847bd5560fd URL: https://source.winehq.org/git/wine.git/?a=commit;h=4b7beecbeb247cb81953da960...
Author: Zebediah Figura zfigura@codeweavers.com Date: Tue Oct 12 16:15:42 2021 -0500
wined3d: Return the map pitch from wined3d_device_context_emit_map().
Partially undoes 61024aa12f.
We may want to be able to return an existing BO from context->ops->map_upload_bo(), in which case it is structurally awkward to request a specific memory layout. We may also want to give map_upload_bo() the freedom to allocate either a new (smaller) BO, or use an existing (larger) one, for partial uploads.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/cs.c | 29 ++++++++++++++++++++--------- dlls/wined3d/device.c | 5 +---- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 22 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 1b4ed519260..159b9ae05a9 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2489,27 +2489,32 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data) op->sub_resource_idx, op->map_ptr, op->box, op->flags); }
-HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, struct wined3d_resource *resource, - unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags) +HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, + struct wined3d_resource *resource, unsigned int sub_resource_idx, + struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) { unsigned int row_pitch, slice_pitch; struct wined3d_cs_map *op; + void *map_ptr; HRESULT hr;
+ /* Mapping resources from the worker thread isn't an issue by itself, but + * increasing the map count would be visible to applications. */ + wined3d_not_from_cs(context->device->cs); + wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, &row_pitch, &slice_pitch);
if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) - && (*map_ptr = context->ops->map_upload_bo(context, resource, + && (map_ptr = context->ops->map_upload_bo(context, resource, sub_resource_idx, box, row_pitch, slice_pitch, flags))) { - TRACE("Returning map pointer %p, row pitch %u, slice pitch %u.\n", *map_ptr, row_pitch, slice_pitch); + TRACE("Returning map pointer %p, row pitch %u, slice pitch %u.\n", map_ptr, row_pitch, slice_pitch); + map_desc->data = map_ptr; + map_desc->row_pitch = row_pitch; + map_desc->slice_pitch = slice_pitch; return WINED3D_OK; }
- /* Mapping resources from the worker thread isn't an issue by itself, but - * increasing the map count would be visible to applications. */ - wined3d_not_from_cs(context->device->cs); - wined3d_resource_wait_idle(resource);
if (!(op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP))) @@ -2517,7 +2522,7 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, op->opcode = WINED3D_CS_OP_MAP; op->resource = resource; op->sub_resource_idx = sub_resource_idx; - op->map_ptr = map_ptr; + op->map_ptr = &map_ptr; op->box = box; op->flags = flags; op->hr = &hr; @@ -2525,6 +2530,12 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP); wined3d_device_context_finish(context, WINED3D_CS_QUEUE_MAP);
+ if (FAILED(hr)) + return hr; + + map_desc->data = map_ptr; + map_desc->row_pitch = row_pitch; + map_desc->slice_pitch = slice_pitch; return hr; }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 436c4dfe854..b8c1630ee25 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4957,10 +4957,7 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context, }
wined3d_mutex_lock(); - if (SUCCEEDED(hr = wined3d_device_context_emit_map(context, resource, - sub_resource_idx, &map_desc->data, box, flags))) - wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, - &map_desc->row_pitch, &map_desc->slice_pitch); + hr = wined3d_device_context_emit_map(context, resource, sub_resource_idx, map_desc, box, flags); wined3d_mutex_unlock(); return hr; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 56c90ba6606..a2899e6a778 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4867,7 +4867,7 @@ void wined3d_device_context_emit_execute_command_list(struct wined3d_device_cont void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN; HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, - struct wined3d_resource *resource, unsigned int sub_resource_idx, void **map_ptr, + struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN; void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,