Module: wine Branch: master Commit: 07079d11097d11a6e7e6d33d52104cab0b4db800 URL: http://source.winehq.org/git/wine.git/?a=commit;h=07079d11097d11a6e7e6d33d52...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Aug 22 14:57:57 2013 +0200
wined3d: Remove locked and dirty boxes from volumes.
---
dlls/wined3d/texture.c | 2 -- dlls/wined3d/volume.c | 40 ---------------------------------------- dlls/wined3d/wined3d_private.h | 4 ---- 3 files changed, 0 insertions(+), 46 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 7a09445..f918540 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1095,7 +1095,6 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB for (i = 0; i < texture->level_count; ++i) { struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i]); - volume_add_dirty_box(volume, NULL); wined3d_volume_load(volume, context, texture->flags & WINED3D_TEXTURE_IS_SRGB); } } @@ -1113,7 +1112,6 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, const struct wined3d_box *dirty_region) { - volume_add_dirty_box(volume_from_resource(sub_resource), dirty_region); }
static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource) diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index 14a5d5d..0852a7a 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -48,28 +48,6 @@ static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct container->texture_ops->texture_bind(container, context, FALSE); }
-void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box) -{ - if (dirty_box) - { - volume->lockedBox.left = min(volume->lockedBox.left, dirty_box->left); - volume->lockedBox.top = min(volume->lockedBox.top, dirty_box->top); - volume->lockedBox.front = min(volume->lockedBox.front, dirty_box->front); - volume->lockedBox.right = max(volume->lockedBox.right, dirty_box->right); - volume->lockedBox.bottom = max(volume->lockedBox.bottom, dirty_box->bottom); - volume->lockedBox.back = max(volume->lockedBox.back, dirty_box->back); - } - else - { - volume->lockedBox.left = 0; - volume->lockedBox.top = 0; - volume->lockedBox.front = 0; - volume->lockedBox.right = volume->resource.width; - volume->lockedBox.bottom = volume->resource.height; - volume->lockedBox.back = volume->resource.depth; - } -} - void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) { TRACE("volume %p, container %p.\n", volume, container); @@ -248,12 +226,6 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, { TRACE("No box supplied - all is ok\n"); map_desc->data = volume->resource.allocatedMemory; - volume->lockedBox.left = 0; - volume->lockedBox.top = 0; - volume->lockedBox.front = 0; - volume->lockedBox.right = volume->resource.width; - volume->lockedBox.bottom = volume->resource.height; - volume->lockedBox.back = volume->resource.depth; } else { @@ -263,17 +235,10 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, + (map_desc->slice_pitch * box->front) /* FIXME: is front < back or vica versa? */ + (map_desc->row_pitch * box->top) + (box->left * volume->resource.format->byte_count); - volume->lockedBox.left = box->left; - volume->lockedBox.top = box->top; - volume->lockedBox.front = box->front; - volume->lockedBox.right = box->right; - volume->lockedBox.bottom = box->bottom; - volume->lockedBox.back = box->back; }
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY))) { - volume_add_dirty_box(volume, &volume->lockedBox); wined3d_texture_set_dirty(volume->container, TRUE); }
@@ -301,7 +266,6 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume) }
volume->flags &= ~WINED3D_VFLAG_LOCKED; - memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
return WINED3D_OK; } @@ -337,12 +301,8 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device return hr; }
- memset(&volume->lockedBox, 0, sizeof(volume->lockedBox)); - - volume_add_dirty_box(volume, NULL); volume->texture_level = level;
- return WINED3D_OK; }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 564ab67..e19a61e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2058,9 +2058,6 @@ struct wined3d_volume struct wined3d_resource resource; struct wined3d_texture *container;
- struct wined3d_box lockedBox; - struct wined3d_box dirtyBox; - DWORD flags; GLint texture_level; }; @@ -2070,7 +2067,6 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc return CONTAINING_RECORD(resource, struct wined3d_volume, resource); }
-void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box) DECLSPEC_HIDDEN; void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode) DECLSPEC_HIDDEN; void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;