Module: wine Branch: master Commit: 27a55f8f49243f0eef0e780b3f10b83596041d4c URL: http://source.winehq.org/git/wine.git/?a=commit;h=27a55f8f49243f0eef0e780b3f...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Mar 2 00:55:26 2017 +0100
wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c65bc69..b613319 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5122,7 +5122,7 @@ static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins) shader_glsl_get_prefix(version->type), uav_idx, image_coord_param.param_str, dst_swizzle); }
-static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins) +static void shader_glsl_ld_raw_structured(const struct wined3d_shader_instruction *ins) { const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type); const struct wined3d_shader_src_param *src = &ins->src[ins->src_count - 1]; @@ -9556,8 +9556,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_LABEL */ shader_glsl_label, /* WINED3DSIH_LD */ shader_glsl_ld, /* WINED3DSIH_LD2DMS */ NULL, - /* WINED3DSIH_LD_RAW */ shader_glsl_ld_buffer, - /* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_buffer, + /* WINED3DSIH_LD_RAW */ shader_glsl_ld_raw_structured, + /* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_raw_structured, /* WINED3DSIH_LD_UAV_TYPED */ shader_glsl_ld_uav, /* WINED3DSIH_LIT */ shader_glsl_lit, /* WINED3DSIH_LOD */ NULL,