Module: wine Branch: refs/heads/master Commit: 6add05d33b11f7d0e96778decdad8f3ddace83e3 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=6add05d33b11f7d0e96778de...
Author: H. Verbeet hverbeet@gmail.com Date: Sun Jul 30 23:28:24 2006 +0200
ddraw: Order Z-buffer formats by depth buffer bit depths in IDirect3DImpl_7_EnumZBufferFormats.
---
dlls/ddraw/direct3d.c | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/direct3d.c b/dlls/ddraw/direct3d.c index 19c2e8c..db9fa7d 100644 --- a/dlls/ddraw/direct3d.c +++ b/dlls/ddraw/direct3d.c @@ -1053,13 +1053,15 @@ IDirect3DImpl_7_EnumZBufferFormats(IDire HRESULT hr; int i;
+ /* Order matters. Specifically, BattleZone II (full version) expects the + * 16-bit depth formats to be listed before the 24 and 32 ones. */ WINED3DFORMAT FormatList[] = { - WINED3DFMT_D32, WINED3DFMT_D15S1, - WINED3DFMT_D24S8, + WINED3DFMT_D16, WINED3DFMT_D24X8, WINED3DFMT_D24X4S4, - WINED3DFMT_D16 + WINED3DFMT_D24S8, + WINED3DFMT_D32 };
TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);