Module: wine Branch: master Commit: fdd9a4cb929f084187bbea64eca8968a9bfd838f URL: http://source.winehq.org/git/wine.git/?a=commit;h=fdd9a4cb929f084187bbea64ec...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Apr 26 17:56:03 2016 +0200
wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a1c125a..c3c028c 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3068,7 +3068,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co if (sub_resource->locations & WINED3D_LOCATION_DISCARDED) { TRACE("Surface previously discarded, nothing to do.\n"); - wined3d_surface_prepare(surface, context, location); + wined3d_texture_prepare_location(texture, sub_resource_idx, context, location); wined3d_texture_validate_location(texture, sub_resource_idx, location); wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED); goto done;