Module: wine Branch: master Commit: c191c2a09d810c61df2f936f890f5eab90744437 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c191c2a09d810c61df2f936f89...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Mar 16 11:30:19 2017 +0100
wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
Spotted by Matteo Bruni.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index dd78583..e78763f 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -6002,7 +6002,7 @@ void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl if (gl_limits->combined_samplers == gl_limits->graphics_samplers) *base = 0; else - *base = gl_limits->graphics_samplers - 1; + *base = gl_limits->graphics_samplers; *count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE]; return; }