Module: wine Branch: master Commit: 69f8b3182e35d1aba7fd789383b4ff73f0348714 URL: http://source.winehq.org/git/wine.git/?a=commit;h=69f8b3182e35d1aba7fd789383...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sat Mar 19 10:35:49 2016 +0100
wined3d: Get resource info from the texture in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index cd0b424..71b34e7 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2210,7 +2210,9 @@ static void surface_prepare_rb(struct wined3d_surface *surface, const struct win static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface, const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter) { - struct wined3d_device *device = dst_surface->resource.device; + struct wined3d_texture *src_texture = src_surface->container; + struct wined3d_texture *dst_texture = dst_surface->container; + struct wined3d_device *device = dst_texture->resource.device; const struct wined3d_gl_info *gl_info; float xrel, yrel; struct wined3d_context *context; @@ -2230,11 +2232,11 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc context = context_acquire(device, src_surface); gl_info = context->gl_info; context_apply_blit_state(context, device); - wined3d_texture_load(dst_surface->container, context, FALSE); + wined3d_texture_load(dst_texture, context, FALSE);
/* Bind the target texture */ - context_bind_texture(context, dst_surface->container->target, dst_surface->container->texture_rgb.name); - if (wined3d_resource_is_offscreen(&src_surface->container->resource)) + context_bind_texture(context, dst_texture->target, dst_texture->texture_rgb.name); + if (wined3d_resource_is_offscreen(&src_texture->resource)) { TRACE("Reading from an offscreen target\n"); upsidedown = !upsidedown;