Module: wine Branch: master Commit: b04e992a6551823e590a1f896a898962d920aac9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b04e992a6551823e590a1f896a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Aug 6 08:12:18 2009 +0200
wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
Although WINED3DTEXF_NONE is not a valid minification filter, having it in the tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR though.
---
dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 7be5f44..de37df1 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -171,7 +171,7 @@ DWORD *stateLookup[MAX_LOOKUPS]; const struct min_lookup minMipLookup[] = { /* NONE POINT LINEAR */ - {{GL_LINEAR, GL_LINEAR, GL_LINEAR}}, /* NONE */ + {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ };