Module: wine Branch: master Commit: 620bb8455186dfedcccb6c0bd652c00b728ada34 URL: https://source.winehq.org/git/wine.git/?a=commit;h=620bb8455186dfedcccb6c0bd...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sat Jun 22 03:49:16 2019 +0430
wined3d: Pass a wined3d_context_gl structure to find_arb_ps_compile_args().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 273c4f3..7b06d64 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4414,15 +4414,15 @@ static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader *sh }
static void find_arb_ps_compile_args(const struct wined3d_state *state, - const struct wined3d_context *context, const struct wined3d_shader *shader, + const struct wined3d_context_gl *context_gl, const struct wined3d_shader *shader, struct arb_ps_compile_args *args) { - const struct wined3d_gl_info *gl_info = context->gl_info; - const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; int i; WORD int_skip;
- find_ps_compile_args(state, shader, context->stream_info.position_transformed, &args->super, context); + find_ps_compile_args(state, shader, context_gl->c.stream_info.position_transformed, &args->super, &context_gl->c);
/* This forces all local boolean constants to 1 to make them stateblock independent */ args->bools = shader->reg_maps.local_bool_consts; @@ -4564,7 +4564,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context struct arb_ps_compiled_shader *compiled;
TRACE("Using pixel shader %p.\n", ps); - find_arb_ps_compile_args(state, context, ps, &compile_args); + find_arb_ps_compile_args(state, context_gl, ps, &compile_args); compiled = find_arb_pshader(context_gl, ps, &compile_args); priv->current_fprogram_id = compiled->prgId; priv->compiled_fprog = compiled;