Module: wine Branch: master Commit: b898130a114f1baf24f717ab0c5f9a65030c5283 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b898130a114f1baf24f717ab0c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Nov 8 11:50:32 2010 +0100
wined3d: Do not activate the window when restoring the styles.
This is consistent with device_setup_fullscreen_window(), and ddraw actually has a test for this in ddrawmodes.c. (Although it doesn't actually use device_setup_fullscreen_window() until the next patch.)
---
dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 7b5737d..8030bc3 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1824,7 +1824,7 @@ void device_restore_fullscreen_window(IWineD3DDeviceImpl *device, HWND window) SetWindowLongW(window, GWL_STYLE, device->style); SetWindowLongW(window, GWL_EXSTYLE, device->exStyle); } - SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER); + SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
device->filter_messages = filter_messages;