Module: wine Branch: refs/heads/master Commit: c562c4c771f395b978204fdf2c8ad33b4a468d9c URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=c562c4c771f395b978204fdf...
Author: Jason Green jave27@gmail.com Date: Fri Jul 7 10:13:42 2006 -0400
wined3d: Fix D3DSIO_TEXKILL for GLSL.
---
dlls/wined3d/glsl_shader.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d7ec6a2..e7ba349 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1364,10 +1364,10 @@ void pshader_glsl_texbem(SHADER_OPCODE_A * If any of the first 3 components are < 0, discard this pixel */ void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg) {
- char src0_str[100], src0_name[50], src0_mask[6]; + char dst_str[100], dst_name[50], dst_mask[6];
- shader_glsl_add_param(arg, arg->src[0], arg->src_addr[0], TRUE, src0_name, src0_mask, src0_str); - shader_addline(arg->buffer, "if (%s.x < 0.0 || %s.y < 0.0 || %s.z < 0.0) discard;\n", src0_name, src0_name, src0_name); + shader_glsl_add_param(arg, arg->dst, 0, FALSE, dst_name, dst_mask, dst_str); + shader_addline(arg->buffer, "if (any(lessThan(%s.xyz, vec3(0.0)))) discard;\n", dst_name); }
/** Process the D3DSIO_DP2ADD instruction in GLSL.