Module: wine Branch: master Commit: ec94c2ea99763d5dc4805d2da981828120ad8ba6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ec94c2ea99763d5dc4805d2da9...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Aug 12 12:46:54 2008 -0500
wined3d: Don't enable texture dimensions with shaders.
ARB and GLSL don't need that. If a shader backend like atifs or nvts need it in the future, the shader backend should deal with that rather than the ffp pipeline.
---
dlls/wined3d/state.c | 13 +------------ 1 files changed, 1 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 84be28b..5b92420 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3528,18 +3528,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont checkGLcall("glTexEnvi(GL_TEXTURE_LOD_BIAS_EXT, ...)"); }
- if (stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE && stateblock->pixelShader && - ((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.function) { - /* Using a pixel shader? Verify the sampler types */ - - /* Make sure that the texture dimensions are enabled. I don't have to disable the other - * dimensions because the shader knows from which texture type to sample from. For the sake of - * debugging all dimensions could be enabled and a texture with some ugly pink bound to the unused - * dimensions. This should make wrong sampling sources visible :-) - */ - glEnable(stateblock->textureDimensions[sampler]); - checkGLcall("glEnable(stateblock->textureDimensions[sampler])"); - } else if(sampler < stateblock->lowest_disabled_stage) { + if(!use_ps(stateblock->wineD3DDevice) && sampler < stateblock->lowest_disabled_stage) { if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && sampler == 0) { /* If color keying is enabled update the alpha test, it depends on the existence * of a color key in stage 0