Module: wine Branch: master Commit: b97ec7ae0c603eb9a4e54778eb643f4adce90aa4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b97ec7ae0c603eb9a4e54778eb...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Sep 23 22:14:47 2012 +0200
wined3d: wined3d_device_set_vertex_shader() never fails.
---
dlls/d3d8/device.c | 7 ++----- dlls/d3d9/device.c | 5 ++--- dlls/wined3d/device.c | 22 ++++++++-------------- include/wine/wined3d.h | 2 +- 4 files changed, 13 insertions(+), 23 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index baa8b63..5325a6d 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2110,7 +2110,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl; - HRESULT hr;
TRACE("iface %p, shader %#x.\n", iface, shader);
@@ -2140,12 +2139,10 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD
wined3d_device_set_vertex_declaration(device->wined3d_device, shader_impl->vertex_declaration->wined3d_vertex_declaration); - hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); + wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock();
- TRACE("Returning hr %#x\n", hr); - - return hr; + return D3D_OK; }
static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index b1b7b80..5a17943 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2266,16 +2266,15 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader); - HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); - hr = wined3d_device_set_vertex_shader(device->wined3d_device, + wined3d_device_set_vertex_shader(device->wined3d_device, shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock();
- return hr; + return D3D_OK; }
static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1b63104..2cf0f85 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2449,39 +2449,33 @@ struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration( return device->stateBlock->state.vertex_declaration; }
-HRESULT CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) +void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->updateStateBlock->state.vertex_shader;
TRACE("device %p, shader %p.\n", device, shader);
+ if (shader) + wined3d_shader_incref(shader); + if (prev) + wined3d_shader_decref(prev); + device->updateStateBlock->state.vertex_shader = shader; device->updateStateBlock->changed.vertexShader = TRUE;
if (device->isRecordingState) { - if (shader) - wined3d_shader_incref(shader); - if (prev) - wined3d_shader_decref(prev); TRACE("Recording... not performing anything.\n"); - return WINED3D_OK; + return; }
if (shader == prev) { TRACE("Application is setting the old shader over, nothing to do.\n"); - return WINED3D_OK; + return; }
- if (shader) - wined3d_shader_incref(shader); - if (prev) - wined3d_shader_decref(prev); - device_invalidate_state(device, STATE_VSHADER); - - return WINED3D_OK; }
struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index bf16b55..3a87b25 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2236,7 +2236,7 @@ void __cdecl wined3d_device_set_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix); void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device, struct wined3d_vertex_declaration *declaration); -HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader); +void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader); void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport); HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device, UINT start_register, const BOOL *constants, UINT bool_count);