Module: wine Branch: oldstable Commit: 8743e7a3038763d6044f754c486dfe3b7fa64a8f URL: https://source.winehq.org/git/wine.git/?a=commit;h=8743e7a3038763d6044f754c4...
Author: Liam Middlebrook lmiddlebrook@nvidia.com Date: Wed Nov 6 10:06:31 2019 +0100
d3dx11: Add D3DX11SaveTextureToFileA/W() stub.
Signed-off-by: Liam Middlebrook lmiddlebrook@nvidia.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit adef99a21c5205f02464be3139031d09fa2ce69a) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/d3dx11_42/d3dx11_42.spec | 4 ++-- dlls/d3dx11_43/d3dx11_43.spec | 4 ++-- dlls/d3dx11_43/texture.c | 18 ++++++++++++++++++ include/d3dx11tex.h | 10 ++++------ 4 files changed, 26 insertions(+), 10 deletions(-)
diff --git a/dlls/d3dx11_42/d3dx11_42.spec b/dlls/d3dx11_42/d3dx11_42.spec index cb1f7805ff..c584810db4 100644 --- a/dlls/d3dx11_42/d3dx11_42.spec +++ b/dlls/d3dx11_42/d3dx11_42.spec @@ -39,6 +39,6 @@ @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap -@ stub D3DX11SaveTextureToFileA -@ stub D3DX11SaveTextureToFileW +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) diff --git a/dlls/d3dx11_43/d3dx11_43.spec b/dlls/d3dx11_43/d3dx11_43.spec index dde8821a30..30bdba4244 100644 --- a/dlls/d3dx11_43/d3dx11_43.spec +++ b/dlls/d3dx11_43/d3dx11_43.spec @@ -39,6 +39,6 @@ @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap -@ stub D3DX11SaveTextureToFileA -@ stub D3DX11SaveTextureToFileW +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) diff --git a/dlls/d3dx11_43/texture.c b/dlls/d3dx11_43/texture.c index 6aaf8a7e02..b4d9bd106f 100644 --- a/dlls/d3dx11_43/texture.c +++ b/dlls/d3dx11_43/texture.c @@ -65,6 +65,24 @@ HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *d return E_NOTIMPL; }
+HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename) +{ + FIXME("context %p, texture %p, format %u, filename %s stub!\n", + context, texture, format, debugstr_w(filename)); + + return E_NOTIMPL; +} + +HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const char *filename) +{ + FIXME("context %p, texture %p, format %u, filename %s stub!\n", + context, texture, format, debugstr_a(filename)); + + return E_NOTIMPL; +} + HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags) { diff --git a/include/d3dx11tex.h b/include/d3dx11tex.h index 4f792ec13e..b7c00ac4fd 100644 --- a/include/d3dx11tex.h +++ b/include/d3dx11tex.h @@ -110,23 +110,21 @@ extern "C" { HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data, SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11ShaderResourceView **view, HRESULT *hresult); - HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult); - HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult); - HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size, D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult); - HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter); - HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult); - +HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const char *filename); +HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename); HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);