Module: wine Branch: master Commit: a2244051ef3d5aabf4a5c102b457c2abce5175e9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a2244051ef3d5aabf4a5c102b4...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jun 8 10:35:05 2009 +0200
wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments.
---
dlls/wined3d/context.c | 3 +-- dlls/wined3d/device.c | 9 +++------ 2 files changed, 4 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ba1e100..5c76146 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1660,8 +1660,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU ENTER_GL(); context_bind_fbo((IWineD3DDevice *)This, GL_FRAMEBUFFER_EXT, &context->dst_fbo); context_attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, target); - GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); - checkGLcall("glFramebufferRenderbufferEXT"); + context_attach_depth_stencil_fbo(This, GL_FRAMEBUFFER_EXT, NULL, FALSE); LEAVE_GL(); } else { ENTER_GL(); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f1dd938..16e4062 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6176,8 +6176,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, ENTER_GL(); context_bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->activeContext->dst_fbo); context_attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface); - GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); - checkGLcall("glFramebufferRenderbufferEXT"); + context_attach_depth_stencil_fbo(This, GL_FRAMEBUFFER_EXT, NULL, FALSE); }
if (rect) { @@ -6596,8 +6595,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED context_attach_surface_fbo(This, GL_READ_FRAMEBUFFER_EXT, 0, src_surface); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); checkGLcall("glReadBuffer()"); - GL_EXTCALL(glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); - checkGLcall("glFramebufferRenderbufferEXT"); + context_attach_depth_stencil_fbo(This, GL_READ_FRAMEBUFFER_EXT, NULL, FALSE); } LEAVE_GL();
@@ -6644,8 +6642,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED context_attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, dst_surface); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); checkGLcall("glDrawBuffer()"); - GL_EXTCALL(glFramebufferRenderbufferEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0)); - checkGLcall("glFramebufferRenderbufferEXT"); + context_attach_depth_stencil_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, NULL, FALSE); } glDisable(GL_SCISSOR_TEST); IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));