Module: wine Branch: master Commit: 2100b9dce96d804d2b9bd4bf8345a1dc8097bb9a URL: http://source.winehq.org/git/wine.git/?a=commit;h=2100b9dce96d804d2b9bd4bf83...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Apr 23 22:03:04 2007 +0200
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
---
dlls/wined3d/volume.c | 2 +- dlls/wined3d/volumetexture.c | 2 +- include/wine/wined3d_interface.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index c50e489..f0ea113 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -262,7 +262,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi return WINED3D_OK; }
-static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) { +static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level) { IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; WINED3DFORMAT format = This->resource.format; const PixelFormatDesc *formatEntry = getFormatDescEntry(format); diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c index 1d75bdc..2b26eb3 100644 --- a/dlls/wined3d/volumetexture.c +++ b/dlls/wined3d/volumetexture.c @@ -92,7 +92,7 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) { /* Overrider the IWineD3DResource Preload method */ - UINT i; + int i; IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h index 85653a4..cf4a1de 100644 --- a/include/wine/wined3d_interface.h +++ b/include/wine/wined3d_interface.h @@ -1209,7 +1209,7 @@ DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource) STDMETHOD(UnlockBox)(THIS) PURE; STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE; STDMETHOD(CleanDirtyBox)(THIS) PURE; - STDMETHOD(LoadTexture)(THIS_ UINT gl_level) PURE; + STDMETHOD(LoadTexture)(THIS_ int gl_level) PURE; STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE; }; #undef INTERFACE