Module: wine Branch: master Commit: 048f1b16bb052e204da561154671d362b6c998ab URL: https://source.winehq.org/git/wine.git/?a=commit;h=048f1b16bb052e204da561154...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jun 21 03:07:58 2019 +0430
wined3d: Pass a wined3d_context_gl structure to shader_arb_ps_local_constants().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 89f9b5a..050d12f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -540,9 +540,9 @@ static void shader_arb_load_np2fixup_constants(const struct arb_ps_np2fixup_info
/* Context activation is done by the caller. */ static void shader_arb_ps_local_constants(const struct arb_ps_compiled_shader *gl_shader, - const struct wined3d_context *context, const struct wined3d_state *state, UINT rt_height) + const struct wined3d_context_gl *context_gl, const struct wined3d_state *state, unsigned int rt_height) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; unsigned char i;
for(i = 0; i < gl_shader->numbumpenvmatconsts; i++) @@ -576,8 +576,8 @@ static void shader_arb_ps_local_constants(const struct arb_ps_compiled_shader *g * ycorrection.w: 0.0 */ float val[4]; - val[0] = context->render_offscreen ? 0.0f : (float) rt_height; - val[1] = context->render_offscreen ? 1.0f : -1.0f; + val[0] = context_gl->c.render_offscreen ? 0.0f : (float)rt_height; + val[1] = context_gl->c.render_offscreen ? 1.0f : -1.0f; val[2] = 1.0f; val[3] = 0.0f; GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val)); @@ -646,6 +646,7 @@ static void shader_arb_load_constants_internal(struct shader_arb_priv *priv, struct wined3d_context *context, const struct wined3d_state *state, BOOL usePixelShader, BOOL useVertexShader, BOOL from_shader_select) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_d3d_info *d3d_info = context->d3d_info; const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -705,7 +706,7 @@ static void shader_arb_load_constants_internal(struct shader_arb_priv *priv, /* Load DirectX 9 float constants for pixel shader */ priv->highest_dirty_ps_const = shader_arb_load_constants_f(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB, priv->highest_dirty_ps_const, state->ps_consts_f, priv->pshader_const_dirty); - shader_arb_ps_local_constants(gl_shader, context, state, rt_height); + shader_arb_ps_local_constants(gl_shader, context_gl, state, rt_height);
if (context->constant_update_mask & WINED3D_SHADER_CONST_PS_NP2_FIXUP) shader_arb_load_np2fixup_constants(&gl_shader->np2fixup_info, gl_info, state); @@ -4554,8 +4555,9 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state, static void shader_arb_select(void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) { - struct shader_arb_priv *priv = shader_priv; + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_gl_info *gl_info = context->gl_info; + struct shader_arb_priv *priv = shader_priv; int i;
/* Deal with pixel shaders first so the vertex shader arg function has the input signature ready */ @@ -4601,7 +4603,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context else { UINT rt_height = state->fb->render_targets[0]->height; - shader_arb_ps_local_constants(compiled, context, state, rt_height); + shader_arb_ps_local_constants(compiled, context_gl, state, rt_height); }
/* Force constant reloading for the NP2 fixup (see comment in shader_glsl_select for more info) */