Module: wine Branch: master Commit: 5e000be16ec3ec3ecc98ada8db710364960e6dee URL: https://source.winehq.org/git/wine.git/?a=commit;h=5e000be16ec3ec3ecc98ada8d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Nov 21 17:05:23 2018 +0330
d3d9: Disallow rendertarget and depth/stencil usage on vertex buffers.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/buffer.c | 4 ++++ dlls/d3d9/tests/device.c | 8 +++----- 2 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c index b870107..67586c2 100644 --- a/dlls/d3d9/buffer.c +++ b/dlls/d3d9/buffer.c @@ -283,6 +283,10 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device * return D3DERR_INVALIDCALL; }
+ /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */ + if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) + return D3DERR_INVALIDCALL; + buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl; buffer->fvf = fvf; d3d9_resource_init(&buffer->resource); diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index af0e8a0..b2803ba 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -12998,16 +12998,14 @@ static void test_resource_access(void)
hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, tests[i].usage, tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb, NULL); - todo_wine_if(tests[i].pool != D3DPOOL_SCRATCH && tests[i].usage & ~D3DUSAGE_DYNAMIC) - ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC) - ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC) + ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr); if (FAILED(hr)) continue;
hr = IDirect3DVertexBuffer9_GetDesc(vb, &vb_desc); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); - todo_wine_if(tests[i].usage & ~D3DUSAGE_DYNAMIC) - ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage); + ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage); ok(vb_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, vb_desc.Pool);
hr = IDirect3DVertexBuffer9_Lock(vb, 0, 0, &data, 0);