Module: wine Branch: master Commit: 669891c817ae359e01758b6f32e367835a940813 URL: http://source.winehq.org/git/wine.git/?a=commit;h=669891c817ae359e01758b6f32...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jun 12 09:46:04 2009 +0200
wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
This is mostly for consistency, standalone surfaces can't be used for texturing, so in practice "srgb" should always be FALSE in this path.
---
dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5cf28a1..116cff0 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2479,7 +2479,7 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL ERR("Mipmap surface has a glTexture bound to it!\n"); }
- glBindTexture(This->glDescription.target, This->glDescription.textureName); + glBindTexture(This->glDescription.target, *name); checkGLcall("glBindTexture");
LEAVE_GL();