Module: wine Branch: master Commit: 5bdd59ef7e788feea5fde5b6f078353dec8ba511 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5bdd59ef7e788feea5fde5b6f0...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Apr 25 12:25:49 2017 +0200
d3d11/tests: Add test for ID3DDeviceContextState.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 91 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 90 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index dfe50c6..5d3b818 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -21,7 +21,7 @@ #include <stdlib.h> #define COBJMACROS #include "initguid.h" -#include "d3d11.h" +#include "d3d11_1.h" #include "wine/test.h" #include <limits.h>
@@ -5291,6 +5291,94 @@ static void test_private_data(void) ok(!refcount, "Test object has %u references left.\n", refcount); }
+static void test_device_context_state(void) +{ + ID3DDeviceContextState *context_state, *previous_context_state; + ID3D11SamplerState *sampler, *tmp_sampler; + D3D11_SAMPLER_DESC sampler_desc; + D3D_FEATURE_LEVEL feature_level; + ID3D11DeviceContext1 *context; + ID3D11Device *d3d11_device; + ID3D11Device1 *device; + ULONG refcount; + HRESULT hr; + + if (!(d3d11_device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + hr = ID3D11Device_QueryInterface(d3d11_device, &IID_ID3D11Device1, (void **)&device); + ID3D11Device_Release(d3d11_device); + if (FAILED(hr)) + { + skip("ID3D11Device1 is not available.\n"); + return; + } + + feature_level = ID3D11Device1_GetFeatureLevel(device); + ID3D11Device1_GetImmediateContext1(device, &context); + + sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.MipLODBias = 0.0f; + sampler_desc.MaxAnisotropy = 0; + sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; + sampler_desc.BorderColor[0] = 0.0f; + sampler_desc.BorderColor[1] = 1.0f; + sampler_desc.BorderColor[2] = 0.0f; + sampler_desc.BorderColor[3] = 1.0f; + sampler_desc.MinLOD = 0.0f; + sampler_desc.MaxLOD = 16.0f; + hr = ID3D11Device1_CreateSamplerState(device, &sampler_desc, &sampler); + ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); + + ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler); + tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; + ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler); + ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); + ID3D11SamplerState_Release(tmp_sampler); + + feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1); + hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION, + &IID_ID3D10Device, NULL, &context_state); + ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr); + refcount = get_refcount(context_state); + ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); + + /* Enable ID3D10Device behavior. */ + previous_context_state = (ID3DDeviceContextState *)0xdeadbeef; + ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state); + refcount = ID3DDeviceContextState_Release(context_state); + ok(!refcount, "Got refcount %u, expected 0.\n", refcount); + + ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler); + tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; + ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler); + ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler); + ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler); + + ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state); + refcount = ID3DDeviceContextState_Release(context_state); + ok(!refcount, "Got refcount %u, expected 0.\n", refcount); + refcount = ID3DDeviceContextState_Release(previous_context_state); + ok(!refcount, "Got refcount %u, expected 0.\n", refcount); + + ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler); + tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; + ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler); + ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); + ID3D11SamplerState_Release(tmp_sampler); + + ID3D11SamplerState_Release(sampler); + ID3D11DeviceContext1_Release(context); + refcount = ID3D11Device1_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_blend(void) { ID3D11BlendState *src_blend, *dst_blend; @@ -17591,6 +17679,7 @@ START_TEST(d3d11) test_timestamp_query(); test_device_removed_reason(); test_private_data(); + test_device_context_state(); test_blend(); test_texture(); test_cube_maps();