Module: wine Branch: master Commit: 6800d3dbb758ac2500d743c444cf9804440e13e9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6800d3dbb758ac2500d743c444...
Author: Alexandre Julliard julliard@winehq.org Date: Wed Dec 3 10:03:26 2008 +0100
wined3d: Fix some macros definitions to make them proper C statements.
---
dlls/wined3d/state.c | 6 +++--- dlls/wined3d/wined3d_private.h | 19 ++++++++++--------- 2 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 355abfe..9e74d49 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3627,12 +3627,12 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W */ if(stateblock->wineD3DDevice->view_ident) { glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(matrix)].u.m[0][0]); - checkGLcall("glLoadMatrixf") + checkGLcall("glLoadMatrixf"); } else { glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]); - checkGLcall("glLoadMatrixf") + checkGLcall("glLoadMatrixf"); glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(matrix)].u.m[0][0]); - checkGLcall("glMultMatrixf") + checkGLcall("glMultMatrixf"); } }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 134e33b..2a6a064 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -402,11 +402,12 @@ extern int num_lock; #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
-#define D3DCOLORTOGLFLOAT4(dw, vec) \ +#define D3DCOLORTOGLFLOAT4(dw, vec) do { \ (vec)[0] = D3DCOLOR_R(dw); \ (vec)[1] = D3DCOLOR_G(dw); \ (vec)[2] = D3DCOLOR_B(dw); \ - (vec)[3] = D3DCOLOR_A(dw); + (vec)[3] = D3DCOLOR_A(dw); \ +} while(0)
/* DirectX Device Limits */ /* --------------------- */ @@ -422,7 +423,7 @@ extern int num_lock; /* --------------------- */ #ifndef WINE_NO_DEBUG_MSGS #define checkGLcall(A) \ -{ \ +do { \ GLint err = glGetError(); \ if (err == GL_NO_ERROR) { \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ @@ -432,9 +433,9 @@ extern int num_lock; debug_glerror(err), err, A, __FILE__, __LINE__); \ err = glGetError(); \ } while (err != GL_NO_ERROR); \ -} +} while(0) #else -#define checkGLcall(A) do {} while(0); +#define checkGLcall(A) do {} while(0) #endif
/* Trace routines / diagnostics */ @@ -452,13 +453,13 @@ do {
/* Macro to dump out the current state of the light chain */ #define DUMP_LIGHT_CHAIN() \ -{ \ +do { \ PLIGHTINFOEL *el = This->stateBlock->lights;\ while (el) { \ TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ el = el->next; \ } \ -} +} while(0)
/* Trace vector and strided data information */ #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); @@ -494,7 +495,7 @@ extern const float identity[16]; /* Checking of per-vertex related GL calls */ /* --------------------- */ #define vcheckGLcall(A) \ -{ \ +do { \ GLint err = glGetError(); \ if (err == GL_NO_ERROR) { \ VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ @@ -504,7 +505,7 @@ extern const float identity[16]; debug_glerror(err), err, A, __FILE__, __LINE__); \ err = glGetError(); \ } while (err != GL_NO_ERROR); \ -} +} while(0)
/* TODO: Confirm each of these works when wined3d move completed */ #if 0 /* NOTE: Must be 0 in cvs */