Module: wine Branch: master Commit: 422eebd2c33ca4a49aa49d2e67825f35d4afdd4f URL: http://source.winehq.org/git/wine.git/?a=commit;h=422eebd2c33ca4a49aa49d2e67...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Aug 20 13:58:35 2008 +0200
wined3d: BLENDTEXTUREALPHAPM reads the texture.
---
dlls/wined3d/arb_program_shader.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 54c2a83..c96feec 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2641,6 +2641,7 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB if(arg2 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHA) tex_read[stage] = TRUE; + if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHAPM) tex_read[stage] = TRUE; if(settings->op[stage].cop == WINED3DTOP_BUMPENVMAP) { bump_used[stage] = TRUE; tex_read[stage] = TRUE;