Module: vkd3d Branch: master Commit: e27ceddfb4a89470d5d35ab4391d0a5cf4453ef1 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/e27ceddfb4a89470d5d35ab4391d0a...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Wed Apr 5 00:54:51 2023 +1000
vkd3d: Leave the command queue op mutex locked after a partial flush.
All return paths in d3d12_command_queue_flush_ops_locked() must leave the op mutex locked.
---
libs/vkd3d/command.c | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index e5ead7d3..6eddcfa2 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -6781,16 +6781,16 @@ static bool d3d12_command_queue_op_array_append(struct d3d12_command_queue_op_ar return true; }
-static HRESULT d3d12_command_queue_fixup_after_flush(struct d3d12_command_queue *queue, unsigned int done_count) +static void d3d12_command_queue_delete_aux_ops(struct d3d12_command_queue *queue, + unsigned int done_count) { - HRESULT hr; - queue->aux_op_queue.count -= done_count; memmove(queue->aux_op_queue.ops, &queue->aux_op_queue.ops[done_count], queue->aux_op_queue.count * sizeof(*queue->aux_op_queue.ops)); +}
- vkd3d_mutex_lock(&queue->op_mutex); - +static HRESULT d3d12_command_queue_fixup_after_flush_locked(struct d3d12_command_queue *queue) +{ d3d12_command_queue_swap_queues(queue);
d3d12_command_queue_op_array_append(&queue->op_queue, queue->aux_op_queue.count, queue->aux_op_queue.ops); @@ -6798,11 +6798,7 @@ static HRESULT d3d12_command_queue_fixup_after_flush(struct d3d12_command_queue queue->aux_op_queue.count = 0; queue->is_flushing = false;
- hr = d3d12_command_queue_record_as_blocked(queue); - - vkd3d_mutex_unlock(&queue->op_mutex); - - return hr; + return d3d12_command_queue_record_as_blocked(queue); }
static HRESULT d3d12_command_queue_flush_ops(struct d3d12_command_queue *queue, bool *flushed_any) @@ -6855,7 +6851,9 @@ static HRESULT d3d12_command_queue_flush_ops_locked(struct d3d12_command_queue * if (op->u.wait.value > fence->max_pending_value) { vkd3d_mutex_unlock(&fence->mutex); - return d3d12_command_queue_fixup_after_flush(queue, i); + d3d12_command_queue_delete_aux_ops(queue, i); + vkd3d_mutex_lock(&queue->op_mutex); + return d3d12_command_queue_fixup_after_flush_locked(queue); } d3d12_command_queue_wait_locked(queue, fence, op->u.wait.value); d3d12_fence_decref(fence);