Module: wine Branch: master Commit: 7d3eda5783a8ca4d13278ac03d10d074f68df9c1 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7d3eda5783a8ca4d13278ac03...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jun 3 18:28:21 2019 +0430
wined3d: Pass a wined3d_context_gl structure to context_activate().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ba3ac80..2f3ed39 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -4211,23 +4211,21 @@ static void context_setup_target(struct wined3d_context *context, context_set_render_offscreen(context, render_offscreen); }
-static void context_activate(struct wined3d_context *context, +static void wined3d_context_gl_activate(struct wined3d_context_gl *context_gl, struct wined3d_texture *texture, unsigned int sub_resource_idx) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - wined3d_context_gl_enter(context_gl); wined3d_context_gl_update_window(context_gl); - context_setup_target(context, texture, sub_resource_idx); - if (!context->valid) + context_setup_target(&context_gl->c, texture, sub_resource_idx); + if (!context_gl->c.valid) return;
- if (context != context_get_current()) + if (&context_gl->c != context_get_current()) { - if (!context_set_current(context)) + if (!context_set_current(&context_gl->c)) ERR("Failed to activate the new context.\n"); } - else if (context->needs_set) + else if (context_gl->c.needs_set) { wined3d_context_gl_set_gl_context(context_gl); } @@ -4292,7 +4290,7 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, return NULL; }
- context_activate(context, texture, sub_resource_idx); + wined3d_context_gl_activate(wined3d_context_gl(context), texture, sub_resource_idx);
return context; } @@ -4309,7 +4307,8 @@ struct wined3d_context *context_reacquire(const struct wined3d_device *device,
if (context->current_rt.texture) { - context_activate(context, context->current_rt.texture, context->current_rt.sub_resource_idx); + wined3d_context_gl_activate(wined3d_context_gl(context), + context->current_rt.texture, context->current_rt.sub_resource_idx); return context; }