Module: wine Branch: master Commit: 0c2bbdd95ccfe2574474386df5f1da5447f80b39 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0c2bbdd95ccfe2574474386df5...
Author: Józef Kucia jkucia@codeweavers.com Date: Sun Jul 9 13:52:20 2017 +0200
d3d11/tests: Prefer draw_color_quad() to custom pixel shader.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 28 +++------------------------- 1 file changed, 3 insertions(+), 25 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 69d8517..00e11fb 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -7967,28 +7967,12 @@ static void test_scissor(void) D3D11_RASTERIZER_DESC rs_desc; ID3D11RasterizerState *rs; D3D11_RECT scissor_rect; - ID3D11PixelShader *ps; ID3D11Device *device; DWORD color; HRESULT hr;
static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f}; - static const DWORD ps_code[] = - { -#if 0 - float4 main(float4 position : SV_POSITION) : SV_Target - { - return float4(0.0, 1.0, 0.0, 1.0); - } -#endif - 0x43425844, 0x30240e72, 0x012f250c, 0x8673c6ea, 0x392e4cec, 0x00000001, 0x000000d4, 0x00000003, - 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, - 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, - 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, - 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, - 0x0000000e, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, - 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, - }; + static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
if (!init_test_context(&test_context, NULL)) return; @@ -7996,9 +7980,6 @@ static void test_scissor(void) device = test_context.device; immediate_context = test_context.immediate_context;
- hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); - rs_desc.FillMode = D3D11_FILL_SOLID; rs_desc.CullMode = D3D11_CULL_BACK; rs_desc.FrontCounterClockwise = FALSE; @@ -8012,8 +7993,6 @@ static void test_scissor(void) hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs); ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
- ID3D11DeviceContext_PSSetShader(immediate_context, ps, NULL, 0); - scissor_rect.left = 160; scissor_rect.top = 120; scissor_rect.right = 480; @@ -8023,7 +8002,7 @@ static void test_scissor(void) ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red); check_texture_color(test_context.backbuffer, 0xff0000ff, 1);
- draw_quad(&test_context); + draw_color_quad(&test_context, &green); color = get_texture_color(test_context.backbuffer, 320, 60); ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_texture_color(test_context.backbuffer, 80, 240); @@ -8037,7 +8016,7 @@ static void test_scissor(void)
ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red); ID3D11DeviceContext_RSSetState(immediate_context, rs); - draw_quad(&test_context); + draw_color_quad(&test_context, &green); color = get_texture_color(test_context.backbuffer, 320, 60); ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_texture_color(test_context.backbuffer, 80, 240); @@ -8050,7 +8029,6 @@ static void test_scissor(void) ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
ID3D11RasterizerState_Release(rs); - ID3D11PixelShader_Release(ps); release_test_context(&test_context); }