Module: wine Branch: master Commit: 7d7d1836f6402a30042ca04b7af1ff80b2eef8cc URL: http://source.winehq.org/git/wine.git/?a=commit;h=7d7d1836f6402a30042ca04b7a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 26 10:12:11 2012 +0200
d3d10: Properly handle arrays of state objects.
---
dlls/d3d10/effect.c | 64 ++++++++++++++++++++++++++++++++------------------ 1 files changed, 41 insertions(+), 23 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 0aca9b3..8354ac0 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1641,7 +1641,6 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const { const struct d3d10_effect_state_storage_info *storage_info; unsigned int count = max(v->type->element_count, 1); - unsigned char *desc;
if (!(storage_info = get_storage_info(v->type->basetype))) { @@ -1650,25 +1649,32 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const return E_FAIL; }
- if (!(desc = HeapAlloc(GetProcessHeap(), 0, count * storage_info->size))) - { - ERR("Failed to allocate backing store memory.\n"); - return E_OUTOFMEMORY; - } - for (i = 0; i < count; ++i) { - memcpy(&desc[i * storage_info->size], storage_info->default_state, storage_info->size); + struct d3d10_effect_variable *var; + unsigned char *desc; + + if (v->type->element_count) + var = &v->elements[i]; + else + var = v;
- if (!parse_fx10_state_group(ptr, data, v->type->basetype, &desc[i * storage_info->size])) + if (!(desc = HeapAlloc(GetProcessHeap(), 0, storage_info->size))) + { + ERR("Failed to allocate backing store memory.\n"); + return E_OUTOFMEMORY; + } + + memcpy(desc, storage_info->default_state, storage_info->size); + if (!parse_fx10_state_group(ptr, data, var->type->basetype, desc)) { ERR("Failed to read property list.\n"); HeapFree(GetProcessHeap(), 0, desc); return E_FAIL; } - }
- v->data = desc; + var->data = desc; + } } break;
@@ -6016,13 +6022,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
- if (index >= max(v->type->element_count, 1)) + if (v->type->element_count) + v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); + + if (v->type->basetype != D3D10_SVT_BLEND) { - WARN("Invalid index %u.\n", index); + WARN("Variable is not a blend state.\n"); return E_FAIL; }
- *desc = ((D3D10_BLEND_DESC *)v->data)[index]; + *desc = *(D3D10_BLEND_DESC *)v->data;
return S_OK; } @@ -6231,13 +6240,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingS
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
- if (index >= max(v->type->element_count, 1)) + if (v->type->element_count) + v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); + + if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) { - WARN("Invalid index %u.\n", index); + WARN("Variable is not a depth stencil state.\n"); return E_FAIL; }
- *desc = ((D3D10_DEPTH_STENCIL_DESC *)v->data)[index]; + *desc = *(D3D10_DEPTH_STENCIL_DESC *)v->data;
return S_OK; } @@ -6446,13 +6458,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStor
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
- if (index >= max(v->type->element_count, 1)) + if (v->type->element_count) + v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); + + if (v->type->basetype != D3D10_SVT_RASTERIZER) { - WARN("Invalid index %u.\n", index); + WARN("Variable is not a rasterizer state.\n"); return E_FAIL; }
- *desc = ((D3D10_RASTERIZER_DESC *)v->data)[index]; + *desc = *(D3D10_RASTERIZER_DESC *)v->data;
return S_OK; } @@ -6661,13 +6676,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(I
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
- if (index >= max(v->type->element_count, 1)) + if (v->type->element_count) + v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); + + if (v->type->basetype != D3D10_SVT_SAMPLER) { - WARN("Invalid index %u.\n", index); + WARN("Variable is not a sampler state.\n"); return E_FAIL; }
- *desc = ((D3D10_SAMPLER_DESC *)v->data)[index]; + *desc = *(D3D10_SAMPLER_DESC *)v->data;
return S_OK; }