Module: wine Branch: master Commit: bc2db78c3a659986d2f5e2b8e503ab5267cdf29c URL: http://source.winehq.org/git/wine.git/?a=commit;h=bc2db78c3a659986d2f5e2b8e5...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Sep 2 19:25:00 2010 +0200
wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32 lock while under the GL (winex11) lock. As a consequence, you can't call anything like context_acquire() or context_destroy() either.
---
dlls/wined3d/buffer.c | 3 ++ dlls/wined3d/context.c | 54 +++++----------------------------------- dlls/wined3d/cubetexture.c | 4 +++ dlls/wined3d/device.c | 8 +++++- dlls/wined3d/directx.c | 3 ++ dlls/wined3d/shader.c | 3 ++ dlls/wined3d/surface.c | 3 ++ dlls/wined3d/swapchain.c | 4 ++- dlls/wined3d/swapchain_base.c | 4 ++- dlls/wined3d/texture.c | 4 +++ dlls/wined3d/volume.c | 3 ++ dlls/wined3d/volumetexture.c | 3 ++ dlls/wined3d/wined3d_main.c | 1 + 13 files changed, 47 insertions(+), 50 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=bc2db78c3a659986d2f5e2...