Module: wine Branch: master Commit: 9c705180b6d8d8c450ea9cd70f7735c6de1c1022 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9c705180b6d8d8c450ea9cd70f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 3 12:15:03 2014 +0200
d3d9/tests: Use a separate device for test_mova().
---
dlls/d3d9/tests/visual.c | 85 +++++++++++++++++++++++++++++----------------- 1 file changed, 54 insertions(+), 31 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 6c257a3..1b6a7a3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -787,11 +787,6 @@ static void color_fill_test(IDirect3DDevice9 *device) } }
-typedef struct { - float in[4]; - DWORD out; -} test_data_t; - /* * c7 mova ARGB mov ARGB * -2.4 -2 0x00ffff00 -3 0x00ff0000 @@ -801,9 +796,21 @@ typedef struct { * 1.6 2 0x00ff00ff 1 0x000000ff * 2.4 2 0x00ff00ff 2 0x00ff00ff */ -static void test_mova(IDirect3DDevice9 *device) +static void test_mova(void) { - static const DWORD mova_test[] = { + IDirect3DVertexDeclaration9 *vertex_declaration; + IDirect3DVertexShader9 *mova_shader; + IDirect3DVertexShader9 *mov_shader; + IDirect3DDevice9 *device; + unsigned int i, j; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + + static const DWORD mova_test[] = + { 0xfffe0200, /* vs_2_0 */ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ @@ -818,7 +825,8 @@ static void test_mova(IDirect3DDevice9 *device) 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ 0x0000ffff /* END */ }; - static const DWORD mov_test[] = { + static const DWORD mov_test[] = + { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ @@ -833,8 +841,13 @@ static void test_mova(IDirect3DDevice9 *device) 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ 0x0000ffff /* END */ }; - - static const test_data_t test_data[2][6] = { + static const struct + { + float in[4]; + DWORD out; + } + test_data[2][6] = + { { {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000}, {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, @@ -852,24 +865,37 @@ static void test_mova(IDirect3DDevice9 *device) {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} } }; - - static const float quad[][3] = { + static const struct vec3 quad[] = + { {-1.0f, -1.0f, 0.0f}, {-1.0f, 1.0f, 0.0f}, { 1.0f, -1.0f, 0.0f}, { 1.0f, 1.0f, 0.0f}, }; - - static const D3DVERTEXELEMENT9 decl_elements[] = { + static const D3DVERTEXELEMENT9 decl_elements[] = + { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END() };
- IDirect3DVertexDeclaration9 *vertex_declaration = NULL; - IDirect3DVertexShader9 *mova_shader = NULL; - IDirect3DVertexShader9 *mov_shader = NULL; - HRESULT hr; - UINT i, j; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0)) + { + skip("No vs_2_0 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + }
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader); ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); @@ -882,9 +908,9 @@ static void test_mova(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetVertexShader(device, mov_shader); ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); - for(j = 0; j < 2; ++j) + for (j = 0; j < sizeof(test_data) / sizeof(*test_data); ++j) { - for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i) + for (i = 0; i < sizeof(*test_data) / sizeof(**test_data); ++i) { DWORD color;
@@ -894,7 +920,7 @@ static void test_mova(IDirect3DDevice9 *device) hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
- hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float)); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device); @@ -914,12 +940,14 @@ static void test_mova(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); }
- hr = IDirect3DDevice9_SetVertexShader(device, NULL); - ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); - IDirect3DVertexDeclaration9_Release(vertex_declaration); IDirect3DVertexShader9_Release(mova_shader); IDirect3DVertexShader9_Release(mov_shader); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
struct sVertex { @@ -16321,15 +16349,10 @@ START_TEST(visual) } else skip("No vs_1_1 support\n");
- if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0)) - { - test_mova(device_ptr); - } - else skip("No vs_2_0 support\n"); - cleanup_device(device_ptr); device_ptr = NULL;
+ test_mova(); loop_index_test(); sincos_test(); sgn_test();